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(Planned) Future 2020

● Co-op
● Dungeon
● Story
● Character customization
● New enemies
● New machines
● Other languages localization

(Planned) May 2020

● Decorative props for your base
● Achievements

April 2020

Prepare the release in early access, trailer (took way to much time).

March 2020

Add special buildings to repair outside the player base, improved ennemies AI (still need works) add Spade to plant seeds on an all-green tile floor and lots of bug fixes.

February 2020

New research system, allow upgrade of tools and weapons, and add new buildings to unlock. The analyse station create organic and mineral data who is use in the reseach station to process research. Each research station have a processing power who increase the global search speed.

January 2020

New research system, allow upgrade of tools and weapons, and add new buildings to unlock. The analyse station create organic and mineral data who is use in the reseach station to process research. Each research station have a processing power who increase the global search speed.

December 2019

Combat system is added to the game with various weapon like machete, handgun, rocket launcher etc.

August 2019

Beginning of the map design, starting with the player base, a peace place where building is allowed but full of trash.

July 2019

Add the building and craft systems, player can now place building on the map. This buildings can be decorative or craft machine, where you can select specific recipe, each craft machine is manual (player have to manualy start each craft) or automatic.

June 2019

The first line of code is written, about the items system, inventory, player movement and map object gathering.

Early 2019

I wrote down some ideas for a solo/coop sandbox game with a post-apocalyptic environment based on global warming and pollution.